Brad Potterbaum

Product Strategy and Design Leadership

I lead design teams and gracefully bring products from problem to market.

EMAIL ME
Lonely Planet place design by Brad Potterbaum

Lonely Planet

Seizing Opportunity

Attractions are key to the user's travel experience and we weren't taking full advantage of them. Attractions are where a couple of key interactions can happen. Book in Advance and Bookmark. Booking is a revenue driver, while bookmarking is a key indicator helping us better understand a user's interests.

We felt it was important for this view to feel a little special. With such a large and diverse product like lonelyplanet.com it's important to prime the user as they traverse the vast amount of content. In this case, I wanted to make sure it felt like they are looking at a physical place and not an article or something similar.

Watching user testing videos is always interesting and insightful. With Attractions and Hotels one interesting behavior is, the first thing a user does is instantly start swiping through the photos fast, ridiculously fast. At least that's how it feels when you're not the one swiping. This bit of insight influenced this design with a large asynchronously loaded swipe-able media gallery. Mobile optimized and ready for the fast fingered traveler.

Role: Product Design Lead

Lonely Planet city design by Brad Potterbaum

Lonely Planet

Discovering the Heart of a Place

Shortly after joining Lonely Planet I worked a deal with Usabilla and we started gathering passive feedback throughout the product. We started seeing friction in a more popular portion of the product, Destinations (continents, countries and cities). Destinations are the front door of Lonely Planet's web product with the majority of inbound traffic coming to continents, countries and cities. Users were getting frustrated when trying to find certain information about a place. Information like the Top Things To Do and Best Hotels .

The goal of this project was to make Destinations more inspiring and helpful in getting people to the information they seek. We talked to our users and tested several different layouts. We were able to achieve the goals and inspire our users with this layout and new design aesthetic. After shipping we saw immediate increase in engagement and went on to win the People's Voice Webby Award.

Role: Product Design Lead

process design by Brad Potterbaum

Lonely Planet

Nurturing Culture

Lonely Planet helps people experience the world. Culture is at the heart of everything we do. As the Director of UX, I defined and implemented effective processes and structure, aligning designers and smoothing out design delivery.

• Team Mission
• Core Beliefs
• Leadership Principles
• Design Principles
• Product Design Roles
• User Research Roles
• UX Writer Roles

• Design Process
• Design Pattern Library
• UX Success Metrics
• Onboarding
• Org Structure
• UX Services & Software Stack
• Designer Equipment Spec

trips by lonely planet design by Brad Potterbaum

Lonely Planet

Designing a Way to Inspire Others

Trips by Lonely Planet was birthed out of an idea we had around simple and intuitive ways to share travel experiences. The focus was on relieving the barrier to entry right from the start. The key to adoption would be the ease of adding content and posting a trip. We came up with an elegant experience and powerful backend where users simply have to upload photos and videos and the trips are built for them using location data. It's become a place where users share their trips, discover new places, and are inspired by stories from the Lonely Planet's community.

Role: UX Design Lead, Design Leadership
More on lonelyplanet.com

lonely planet profile design by Brad Potterbaum

Lonely Planet

Connecting All Entities

With the exception of Thorn Tree, most of the Lonely Planet digital offering was fairly static in nature. The goals extended beyond this to developing Lonely Planet digital into a platform, that is comprised of destinations, users – both creators and consumers, and travel-related organizations. Having a common profile connecting all of these entities together was an essential feature that allows us to move toward this future. Profiles also house a user's lists where they may organize and plan for their trip.

Role: Product Design Lead

Lonely Planet

Designing a Safety Blanket

With Guides by Lonely Planet, we wanted to solve for when you arrive at a new city and need support for your "on the ground" experience. Guides helps users make informed decisions on how to best spend their time while traveling.

With features like, Offline Maps and Currency Conversion we received the Editor's Choice Award and have been repeatedly featured on Apple's App Store and on Google Play.

Role: Design Leadership
More on lonelyplanet.com

guides by lonely planet design by brad potterbaum
Lonely Planet hotels designed by Brad Potterbaum

Lonely Planet

Reversing a Downward Trend

Hotel bookings make up a large portion of Lonely Planet’s digital revenue and are an essential part of the traveler's experience. Hotel bookings were in a gradual decline, so we dedicated some time to sprint on the problem.

Our investigation pointed to hotel discovery and booking process as the main culprits. By deciding where and how we engage the user more strategically and simplifying the booking process we were able to reverse the decline.

Role: Product Design Lead

Lonely Planet Article design by Brad Potterbaum

Lonely Planet

Enabling Content Discovery

Articles are one of the most powerful types of content Lonely Planet produces. Articles were not hitting their intended goals. A few of the goals included Ad view-ability, sharing, sponsorships and additional content discovery.

We were able to meet these goals by updating the layout and cleaning up the aesthetic to better fall in line with our design system.

Role: Design Leadership